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Durante el confinamiento producido por la pandemia de la Covid-19, las redes sociales jugaron un papel predominante dentro del ecosistema mediático. Plataformas emergentes como TikTok recibieron un impulso inesperado respecto al número de usuarios registrados y frecuencia de uso. La versatilidad de TikTok ha permitido que se diversifiquen sus propósitos siendo utilizada más allá del entretenimiento, enfocándose hacia fines comerciales políticos y educativos. Además de una visión panorámica de TikTok desde la perspectiva comunicativa, esta publicación incluye reflexiones sobre los medios de comunicación en pandemia, sus vulnerabilidades, amenazas y problemáticas -desinformación, infoxicación y noticias falsas- en un debate que busca prevenir su reiteración en futuras situaciones de crisis.
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"In The Digital Logic of Death , Steven Pustay skillfully makes visible the immensely important but often overlooked role that moving images play in shaping our understanding of mortality. This relationship, he argues, is made all the more urgent by the technologies of the digital age, which have profoundly altered our ability to represent and contemplate death through moving images, resulting in an entirely new cultural logic of death. To draw out this new logic, Pustay presents accessible readings of otherwise dense and difficult philosophical approaches to death ? such as those found in existentialism, psychoanalysis, and critical theory ? by reading them through the lens of contemporary media. From art-house films like Irrv̌ersible and The Fountain to blockbusters like the Matrix trilogy, from television commercials for M&M's to pay-cable dramas like The Sopranos and Breaking Bad , from first-person shooters like Bioshock to indie-games like LIMBO , Pustay shows how moving images have shifted our understanding of death in general and our recognition of our own finiteness in particular."--
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Der Band fokussiert virtuelle Architekturen als bildhafte Räume und begehbare Bilder und lotet damit sowohl ihre ästhetischen als auch performativ-praktischen Potenziale aus. Virtuelle Räume bestimmen unsere Kultur heute bereits mehr, als uns bewusst ist. Wir betreten sie sowohl zur Unterhaltung, beim Spielen und Lernen, als auch in der Architektur und in industriellen Arbeitsprozessen. Inzwischen nehmen sie in der Forschung ebenfalls eine wachsende Rolle ein. Zugleich steht eine kritisch reflektierende Beschäftigung mit der Ästhetik der simulierten Bildräume, den Prämissen ihres Entstehens und den von ihnen ausgehenden Handlungsangeboten noch weitgehend aus. Zwölf Beiträge aus angewandten Bereichen in Forschung und Technik, experimentellen Ansätzen in Architektur, Kunst und Theater sowie aus theoretisch-historischer Perspektive geben erhellende Einblicke in den kulturell und gesellschaftlich zunehmend bedeutsamen Bereich digitaler Raumkonzepte und virtueller Realitäten.
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"In The Digital Logic of Death , Steven Pustay skillfully makes visible the immensely important but often overlooked role that moving images play in shaping our understanding of mortality. This relationship, he argues, is made all the more urgent by the technologies of the digital age, which have profoundly altered our ability to represent and contemplate death through moving images, resulting in an entirely new cultural logic of death. To draw out this new logic, Pustay presents accessible readings of otherwise dense and difficult philosophical approaches to death ? such as those found in existentialism, psychoanalysis, and critical theory ? by reading them through the lens of contemporary media. From art-house films like Irrv̌ersible and The Fountain to blockbusters like the Matrix trilogy, from television commercials for M&M's to pay-cable dramas like The Sopranos and Breaking Bad , from first-person shooters like Bioshock to indie-games like LIMBO , Pustay shows how moving images have shifted our understanding of death in general and our recognition of our own finiteness in particular."--
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Have you ever wondered what makes storytelling and digital media a powerful combination? This edited volume examines the opportunities to think, do, and/or create jointly afforded by digital storytelling. The editors of this volume contend that digital storytelling and digital media can create spaces of empowerment and transformation by facilitating multiple kinds of border crossings and convergences involving groups of peoples, places, knowledge, methodologies, and teaching pedagogies.The book is unique in its inclusion of anthropologists and education practitioners and its emphasis on multiple subfields in anthropology.The contributors discuss digital storytelling in the context of educational programs, teaching anthropology, and ethnographic research involving a variety of populations and subjects that will appeal to researchers and practitioners engaged with qualitative methods and pedagogies that rely on media technology.
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A contemporary examination of what information is represented, how that information is presented, and who gets to participate (and serve as gatekeeper) in the world's largest online repository for information, Wikipedia. Bridging contemporary education research that addresses the 'experiential epistemology' of learning to use Wikipedia with an understanding of how the inception and design of the platform assists this, the book explores the complex disconnect between the encyclopedia's formalized policy and the often unspoken norms that govern its knowledge-making processes. At times both laudatory and critical, this book illustrates Wikipedia's struggle to combat systemic biases and lack of representation of marginalized topics as it becomes the standard bearer for equitable and accessible representation of reality in an age of digital disinformation and fake news. Being an important and timely contribution to the field of media and communication studies, this book will appeal to academics and researchers interested in digital disinformation, information literacy, and representation on the Internet, as well as students studying these topics.
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Members of various professions differ not only in their knowledge, skills, and activities they perform but also in how they perceive - or see - the situations that are part of their professional practice: they differ in their professional vision. This book aims to introduce the concept of professional vision into Czech educational science discourse and set up and empirically evaluate videoclubs as a means of developing teachers' professional vision. The empirical part of the paper describes English teachers' professional vision and its changes after videoclubs. The book aims to contribute to the discussion on professional vision as part of teachers' professionality and on the possibilities of using learning communities and videos in teacher education.
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Many current counter-disinformation initiatives focus on addressing the production or ""supply side"" of digital disinformation. Less attention tends to be paid to the consumption or the intended audiences of disinformation campaigns.A central concept in understanding people's consumption of and vulnerability to digital disinformation is its imaginative dimension as a communication act. Key to the power of disinformation campaigns is their ability to connect t.
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In vielen Großerzählungen über die Veränderung moderner Arbeit spielt die Diagnose einer postfordistischen Transformation eine entscheidende Rolle. Konstatiert werden der Umbau der Arbeitswelt in Richtung flexibler, symbolischer und kreativer Arbeitsformen bei gleichzeitiger Erosion kollektiver Organisationsformen und des solidarischen Zusammenhalts unter Lohnarbeitenden. Dieses Buch nähert sich dem Diskurs postfordistischer Transformation anhand seiner Ausprägungen im deutschen Kino der Gegenwart. Es analysiert, wie die Filme mit der Herausforderung umgehen, für die prekären Sinnlichkeiten der ,neuen' Arbeitswelten und die ontologische Flüchtigkeit des Sozialen eine spezifische Form zu finden. Dabei lassen sich zentrale filmische Motive identifizieren - von der Beratung über die Besprechung bis zur filmischen Kritik postfordistischer Sprechweisen -, denen das Buch in Dokumentar- und Spielfilmen wie DIE AUSBILDUNG, TONI ERDMANN oder WORK HARD PLAY HARD nachgeht. Die Analyse ihrer verschiedenen Verweisbeziehungen und diskursiven Funktionen schärft in theoretisch-methodischer Hinsicht die Aufmerksamkeit für die (sozialen) Signifikationspotenziale des Films.
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